
- APPLEWIN EMULATOR 64 BIT INSTALL
- APPLEWIN EMULATOR 64 BIT GENERATOR
- APPLEWIN EMULATOR 64 BIT SERIAL
- APPLEWIN EMULATOR 64 BIT MANUAL
- APPLEWIN EMULATOR 64 BIT SOFTWARE
I then ran TCPser for Windows with this command line:
APPLEWIN EMULATOR 64 BIT INSTALL
I ran com0com to install 2 virtual ports (com0com feeds one virtual port to the other). I hope that i spotted the important points to you in this short explenation. That leaves more unused control codes to define for the adaption. Reducing the transport from use of emulation and modem reduces control codes blocked by that devices / stages. ).Įvery stage ( unit, hardware, program, transportmedia ) adds up used control codes used by the stage.
APPLEWIN EMULATOR 64 BIT SOFTWARE
specially because action at PC is far different than at the Apple.īut if you have a kind of "emulation" of graphic by use of ASCII drawing repeating the lines in a windowĭefined in the software it might work - if definitions at both sides are same.īut under regular conditions that would require to have access to the source code ( to ensure definitions of the pseudo window i.e. Otherwise you will only have a plain text communication with ASCII. So of course if you expect control codes that cause graphic or screen action at the Apple you must define same action at the PC side similar in the program at that side. ) or as control by the program ( like clear screen, clear buffer etc.). So there is at basic a stream of ASCII codes for ASCII text and there are control codes used by either software or hardware and that can be controlled within the software in the setup by defining which contrrol codes cause which action - either as control of hardware ( like hangup, dial or reset etc.

The only relevant point for communication is the correct setting: No. The only point in that communication special are the so called "control codes" for handshake and control of the modem or

APPLEWIN EMULATOR 64 BIT SERIAL
but it's still in both cases a stream of bytes in serial order. It's only difference in used media and hardware. Fixed a bug in the keyboard input routine, that used to make the character display sluggish on Windows 10.Well at the past 2 years i only did few programming - but i have quite a period of more than a decade in past.Īs far as proterm uses several codes as "special codes" within Proterm that is only relevant at the Apple IIīecause the software only at the Apple II will cause the machine to perform "special graphic action".īetween Apple II or PC it's regardless if it is performed by modem or serial cable. Fixed a bug in the function that transforms expressions into a format MuParser can understand, which used to work incorrectly with negative variables being multiplied, divided or elevated to power. Extended the Dim function so that multiple arrays, separated by commas, can be declared with a single instruction. Fixed a bug in the Next function, which used to make it exit loops after a single iteration if a colon was present after the corresponding FOR instruction Added checks in the Let, If, Input and Print functions to prevent the user from using variables called DO, FN, GO, IF, ON, OR, TO (which would be tokenized as commands and prevent the program from working). Extended the default expression evaluator, to support negative numbers or variables as parameters for mathematical functions.
APPLEWIN EMULATOR 64 BIT MANUAL
(NOTE: for now, the values of the pseudorandom numbers will not coincide with those generated on a physical C65, even though the effect of the instruction as described in the manual is reproduced to the letter, because the standard srand() and rand() functions of C are used, rather than the formula from the original BASIC 10.)
APPLEWIN EMULATOR 64 BIT GENERATOR
Implemented the RND instruction, which initializes the pseudorandom number generator with the current timer value and returns a result if its parameter is zero, returns a new result with the current initialization if the parameter is positive, and initializes the pseudorandom number generator with its parameter if it's negative. using right mouse button to capture mouse for paddle input no longer interferes with context menus for any open windowsĬommodore 65 Emulator - Hi65 v9 - Released * a boundary is only needed when data is sent to the network * reading from the network queue would insert a boundary fixed issue with rewind "boundaries" being inserted too often


* activated with F12 and SHIFT-F12 respectively other screenshot modes renamed to 'single' and 'motion' * composite is very good at capturing motion on the screen * artefacts were particularly noticeable in games with flicker kernels improved sharpen shader, removing ugly graphical artefacts * this may improve performance on some systems opengl VSYNC "immediate updates" will synchronise with timer * applies when monitor is similar in refresh rate to emulated TV Atari 2600 Emulator - Gopher2600 v0.23.0 - Released
